To get a basic idea, I applied lamberts to play around with colours in maya, here is an example:

Texturing.
When I started out figuring out the style of Little Gloaming, I was always torn when it came to the asthetic look of the textures. From gaining images for my wall at home for inspiration I knew I was stuck. I started out following what is expected of a village, rendered walls, brick work and cobbles stones in the grass. However, when I rendered the image and looked at it, I felt it completely ruined my modelling. The textures, although layered and photoshopped to a decent standard looked very game-like and didn't compliment the unique style of my models.
The textures below where all made with bump maps. They have layers of moss, dirt, sand photospped over each other.


To get the pathways right, I drew a rough idea of it in photoshop, loaded it into maya, edited, reloaded and repeated the process which didn't take too long. Even though this one won't be used, I plan to reuse the map to create the new texture.
After much anguish I decided to delete the textures I had created, along with their bump maps and started over.
This time I chose an original piece of inspiration to help with my design.
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