This film has very quirky, oddly shaped buildings and its textures work really well. I have previously been adding lots of intricate details that were trying to turn something very bold and stylised into a realistic environment. The sheer look of my buildings creates an element of fantasy, and I feel the textures should encourage this rather then be covered up to be something they aren't.
Horton uses subtle textures with bold, simple colours to create a very polished look.


Creating the look in Maya:
I wanted to use the softness created by Horton to make my own work stand out. I spent some time playing in the hypershade to create similar results. The results look better when ambient occlusion is used, with the samples ramped up to at least 64.
(Below is without ambient)
I used the noise as a bump, ramp as colour and fractal to create the fluffyness within the colour and blended them into a basic lambert and then played with the settings.
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