Thursday, 23 April 2009

Little Gloaming: Ambient Occlusion.

Ambient Occlusion

To back up the simple textures and create a solid looking piece, I will be using ambient occlusion. I will be creating to passes in Maya, colour and ambient. I will then composite these in Aftereffects to create my final camera pan. To test the occlusion I have rendered out views and multiplied the ambient over the colour in photoshop to see how it will work.

To begin with I ramped up the samples past 80, and the final result was far too dark...


Closer to what I want...


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