Saturday, 2 May 2009

James Set: Rendered

This is the set I produced fully rendered in Maya for James's scene (James did the rendering), I did not model the thorns as at the time they were going to be a texture from James. Unlike my ambient occluded work, this scene has been done with Maya toon shader, and shows me how my work translates into a simpler style. To be honest, I preferred the more modelled version I produced, but can completely understand why James chose to use the less detailed model, as the toon shader did not react well to multiple surfaces, and it would have increased render time.

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