Hypershade
This is a screen shot of my textures. Most of those in my scenes are procedural textures. This lets me down in some cases, as more detailed textures could do with being applied to bring out detail. However, due to the mess up of using realistic textures in the first place, things have had to be compromised, although I do think it looks alot better now.

Examples of some of the textures in my hypershade, using ramps, fractals, noise and blends.


Examples of quick textures created for signs/clockface etc.